Plants vs. Zombies: Optimizing User Acquisition Decisions with Batch Campaign Management and User Behavior Analysis

  • Gaming
  • Gaming Industry
  • Hybrid Monetization
  • Attribution Monitoring
Day-1 ROI
Monetization Data Viewing
Bulk Campaigns
Efficient Campaign Building
Behavior Funnel
Churn Stage Analysis
Data Dashboard
Operational Decision Support

Background

Plants vs. Zombies is a well-known global IP product with high demand for ad monetization and user acquisition analysis. Public case study materials indicate that the team needed to view Day-1 monetization ROI more promptly and analyze user behavior funnels and churn within the game.

The Challenge

  • Insufficient Day-1 Data:Ad platform backend information could not fully support the viewing and assessment of Day-1 monetization ROI.
  • Difficulty in Analyzing User Behavior:Lack of an intuitive dashboard for key in-game behaviors and churn stages.

The Solution

Key aspects of the solution disclosed in Gravity Engine's public case studies include:

  • Batch Campaign Management:Utilized batch campaign management capabilities to efficiently build campaigns and centrally view Day-1 monetization ROI data.
  • User Behavior Analysis:Built funnel and churn analysis dashboards centered around key in-game behaviors.
  • Unified Data View:Integrated campaign management and product analytics into a single workflow.

Results

The business value derived from these capabilities includes:

  • More Timely Decisions:Day-1 monetization ROI could be incorporated into the unified data viewing process.
  • Easier Problem Localization:User behavior funnels helped the team identify key churn stages.
  • Integration of Execution and Analysis:Campaign performance data continued to feed into the analytics dashboard, forming a closed-loop workflow.

Based on a publicly available Gravity Engine case study: View original case study

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